Founders' Playtest · Pre-Launch
A guided run through the full gameplay loop — gather, earn, delve, rise, settle — built to stress-test every custom system before we open the gates. Play it like a real session; report like a QA team.
Before you log in
The single most common way a test dies is a mismatched client. Clear this before anyone tries to connect.
The shape of a session
Everything below is one turn of this wheel. Each pass, you come back with better gear and push a little deeper into the world.
…then back to Gather, geared up and further out. The six Acts below walk the wheel once, touching every system.
Gather & survive
Live off the land for the first 30 minutes and watch the survival systems tick over.
Economy & crime
Turn the morning's haul into coin — legally, then not so legally.
Dungeons & combat
Clear an instanced dungeon as a group — this is the least-tested system, so go slow and note everything.
Progression & mounts
Cash the dungeon loot into real power and put the mount systems through their paces.
Territory, rivalry & world
Put down roots, test the offline/PvP layer, and probe the edges of the world.
Highest value
If you only stress one thing, stress these. They're the systems we most need real players (not bots) to confirm.
Don't test these
Skip these so we don't drown in "bug reports" for things that were never turned on.
Act VI — Debrief
Good reports are the whole point of the session. For each issue, drop this in the bug channel:
The Emberlands · Founders' Playtest handbook · Walk the loop once, break it on purpose, write down what wobbled.
Your checkmarks save to this browser only — everyone tracks their own run.